Mulkor is a region situated to the north of Amn-oaz, and west of Tanmar. This vast, wild territory is considered to be rather inhospitable for many, making it a perfect place for all of those who for whatever reason could not comply with the ways of life in more urban areas of Dorull. The untouched and unexplored nature was a main draw for those willing to relocate there. But at the same time, because of its isolation, Mulkor attracted those who were running away from troubles.
They were shunned and later ostracized from the so called civilized world, even though they clearly had no intentions on staying there. The intention behind such a play was simply to place the entire group on the wrong side of laws. It was the way of retaliation from the rulers, lords and the legislators, for disobeying said sets of laws. For refusing to work the jobs they provided. And what’s most important to them, for refusing to adhere to the obligatory taxation.
The legislators failed to realize, the wildlings did not care about any of that. They were already on the move to the new lands, where they could live as they wanted. Free to wander. To trap, to hunt. Free from lords and their ridiculous laws. Free from their need to control everyone and everything. It just so happened to be, the region of Mulkor offered all of that, and much more.
The wilderness accepted them in a way they didn’t even know was possible. It connected with their very cores, allowing them to become one with nature. It unlocked their primal beings. And by doing so, it enhanced their physical capabilities. It transformed them into what they became known as. The barbarians.
The region of Mulkor is depicted in Dorull Stories novella “Raging Blood” (TBA), as well as Dorull Saga novels “Swamp of War” (TBA) and “Dark Past” (TBA).
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